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The Video Game Industry Continues to Grow Another example of
the growth of industry is in its increased diversity and the entrance into the
market of previously established business leaders. Internet giant Google announced
it would enter the video game market by offering adsupported online games. Company
rival Yahoo already offers downloadable games with accompanying advertisements.
Taking advantage of a similar technology offered by online console games, Barack
Obamas presidential campaign made news by buying ad space in swing state
players online games of Burnout Paradise for the Xbox 360.
Just as firms in other industries increasingly seek success entering the video
game market, video game franchises continue to find success in and from other
industries as well. Following in a long line of big screen adaptations, the popular
M-Rated video game Max Payne has been transformed into an October, 2008
PG-13 release of the same name, and a now pushed back 2008 release of a Halo movie
has been the subject of much anticipation. Meanwhile, some of the biggest selling
games, including Star Wars: The Force Unleashed, find their origins in
entertainment franchises from other industries.
A Growing Trend: Video
Games Tackling Obesity, Health and School Success Although habitual
video game playing (and other use of electronic media) has long been linked with
inactivity and the risk for obesity, one of the most prominent and, some say,
promising new gaming trends involves the use of video games to encourage better
health. The most prevalent example of using video games to combat unhealthy lifestyles
can be seen in the rise of fitness games that require vigorous activity by players.
New devices like the Game Bikean exercise bike linked with a home video
gameand new games like Yourself Fitnessa virtual personal trainer
for yoga, pilates, and other exercise available for several consoles and computersoffer
families healthy options for physical activity while playing video games. Schools,
youth centers, and gyms continue to make news by supplementing their programs
to help kids stay slim and active with video games such as Dance, Dance Revolution.
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