|
Numerous Challenges Remain
Another online challenge is the vast
and alluring world of mega multiplayer games that put many users at once into
virtual worlds. These games, such as Second Lifes Teen World and
World of Warcraft, put users in unpredictable social environments. There have
been anecdotal reports of extreme psychological trauma for players who become
too involved in the virtual world. And, any online environment involving kids
seems to be a hunting ground for sexual predators. Most parents are aware of the
dangers posed by chat rooms and social networking sites, such as Facebook and
MySpace, but do not yet realize that predators can gain access to kids through
video games as well. Even console games, now that they often include an online
component, can be used as a way to access young victims. Young gamers and their
families face other challenges as well, including bullying, peer pressure, and
inappropriate behavior on the social networking sites that can now be accessed
via video game consoles. As we have noted in years past, excessive,
compulsive video game play bears all the hallmarks of an addiction. A growing
number of addiction experts consider compulsive gaming as real a problem as gambling
addiction and substance dependence. Some have launched AA-style support groups,
residential treatment centers and other therapies to ameliorate the problem. As
video games have grown in popularity and ubiquity, reports of addiction have risen.
In China, video game addiction has been classified as a mental illness and some
experts there have established video game addiction clinics. Meanwhile, the American
Psychiatric Association continues to debate whether or not video game addiction
should be added to the list of official mental disorders. The rapidly
advancing video game industry is going to allow the gamer to increasingly be immersed
in virtual video game worlds. With the invention of the Emotiv EPOC headset, gamers
will be able to control a video game using only their thoughts. Such technology
is amazing and may even prove useful, but it also raises grave questions about
the impact of video games on childrens developing brains and worldviews.
Conclusion: Progress in the Making, Progress Still to Come
Overall, the past year has been characterized by positive change for young
gamers, their families and industry at large. Most of the good news for American
families, however, is good news in the making. It remains to be seen to what extent
the video game industry will follow through on its praise-worthy efforts, just
as we cannot yet know how extensively American parents will take advantage of
the growing array of resources designed to help them make healthy choices for
their families. Such progress is absolutely essential, as video games become an
ever-larger part of American life. We are cautiously optimistic that this progress
will continue. |