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Gaming is Becoming a Big Part of Family Life As video game
technology continues to evolve, so does its influence in the lives of American
families. Once perceived by some to be a hobby for the young and the isolated,
the video game is now an undeniably mainstream medium and often a catalyst for
social activity involving people of all ages. And just as video games
once conjured images of violence and cruelty in the minds of many, the term video
game is now regularly accompanied by the term family entertainment.
Video game producers continue to release ultra-violent and mature-content titles,
but increasingly, the big industry players are targeting parents and families
as an important market for their products and services. Despite the controversial
M-rated
games (for Mature) still receiving much of the hype and the headlines, the vast
majority of game titles have family-friendly ratings. The industry emphasis on
educational and family-friendly games has been accompanied by tie-ins with other
family entertainment brands, such as Dora the Explorer. Content-neutral titles
such as Rock Band and Guitar Hero continue to be family favorites.
The past year has also seen a growing rise in games explicitly marketed to girls
and women. With the Consumer Electronics Association claiming that 65 percent
of 25-34 year old women are playing electronic games, the attention paid to female
gamers is only going to continue to increase. This effort by the industry
to shed its previous reputation and expand its base of customers seems to be paying
off as video game consoles are becoming common components of many family home
entertainment centers. Increasingly, the big three console makers, to varying
degrees, are portraying their machines as entertainment hubs, to use
Microsofts term. Americans can increasingly rely on them as catch-all devices
serving the same functions previously only obtainable with the use of multiple
components. All three of the major consoles offer users access to the Internet
for online play as well as general browsing, and both the Xbox 360 and PlayStation
3 include a high definition DVD player. The Nintendo Wiis unique requirements
for active game play (a subject discussed in more depth below) have meant the
Wii is directly marketed as a family video game device. The campaign, and the
functionality of the device itself, has made Wii the biggest seller among the
three consoles. The three home consoles also now come equipped with parental control
technology (as do some of the major handheld devices), making these entertainment
systems as family-friendly as TVs with V-Chips. At the same time, the video game
industry has stepped up its efforts to offer information and resources to help
parents protect their kids (also discussed below). Thus, it seems, video game
consoles have become both more useful and more palatable for American families
than ever before. As discussed in years past, the increasing prevalence
of video games in family life is probably also largely a matter of demographic
change. Many people who played video games as children are now parents themselves
and it seems that many of them continue to play games. Research shows that parents
often play video games with their children. According to the Pew Internet and
American Life Project, 97 percent of all
teensboth boys and girlsplay video games regularly, and most parents
pay attention to what their kids are playing. The same study emphasizes the social
aspect of gaming for most teens. The majority of teens play games while other
people are in the room, even if they also play them alone. According to the IGN
Entertainment and Ipsos Media CT study, Are You Game?, 75 percent
of video gamers play with other people, either online or in person, and 47 percent
of people living in gaming households say that video games are a fun way to interact
with other family members. Industry marketing campaigns seem to reflect this aspect
of gaming behavior, often portraying families enjoying the games together. And
most parents think of video games as having a positive impact on their childrens
lives, according to more than one study. |